LeXMizzou invites you to vote for your favorite game (one vote per person). The game with the most votes will win our 2017 “People’s Choice” award and a prize of $500 for the winning team to share between each team member. The games are:
To access the games, you’ll need to download 2 applications, ARIS and GuidiGO and create accounts at each.
The GuidiGO application looks like this:
Once you’ve downloaded GuidiGO, look for the games:
The ARIS application looks like this:
Once you’ve downloaded ARIS, look for the games:
Where: Mizzou campus, Townsend Hall, Room 205, Columbia, MO.
When: 12:30pm to 4:00 pm
More: For more details, click the link below: https://lexmizzou.com/game-day-event-student-teams-showcases/
Usability Report Presentations
Instead of an online workshop, an in-person meeting was conducted where all students presented their usability report and findings. They were given suggestions on how to improve their designs in preparation for the final meeting, which is Game Day.
First Digital Game Presentations
Students presented their first game versions to the LeXMizzou group. They discussed they design and development journey up to that point and there was a group discussion about how each team could improve their projects and address any challenges.
Usability and Accessibility Introduction
Usability principles and guidelines on how to conduct a usability study were introduced to all of the student groups. The slide presentation and documents can be found here:
Dr. Jahnke open the workshop with project thoughts and invited questions from the 17 participants. Following that brief discussion, the workshop had 2 special presenters who each introduced a different game platform.
Sara Ringbauer gave a presentation about the “ARIS” game platform. She discussed the benefits and drawbacks of using it along with providing examples.
ARIS Benefits included:
ARIS Drawbacks Include:
You can find more out about ARIS here:
Michele Kroll followed with a similar presentation of “GuidiGO” discussing its benefits and drawbacks.
GuidiGO Benefits Include:
You can learn more about GuidiGO here:
Before this workshop, we provided an opportunity for students to present any of their game concept ideas to help stimulate the creative process. We created an “idea Inventory” where they could place their ideas to share with potential teammates who might be interested in similar ideas.
To help participants, they were provided with a “Getting Started” document which touched a number of details to assist them. A “Scenario Conceptual Framework” was also discussed to help groups organize their game elements and objects to aid collaborative design and development among multiple group members.
Participants formed 4 groups. Each group started to work on their game ideas and based on the presentations, picked the game platform they wished to use.
2 groups picked GuidiGO.
2 Groups picked ARIS.
We finally met all teams that are interested in developing mobile digital games for learning! Our first official meeting was on Friday, August 25, 2017. The presentation slides can be viewed in Slideshare: