VOTE! People’s Choice Award!!

300 PCA

LeXMizzou invites you to vote for your favorite game (one vote per person). The game with the most votes will win our 2017 “People’s Choice” award and a prize of $500 for the winning team  to share between each team member. The games are:

Beginning December 7th at 12:00 CST, you can vote at the below link:

VOTE HERE: PEOPLE’S CHOICE VOTING LINK

VOTING ENDS: December 8th, 3:00 pm CST

To access the games, you’ll need to download 2 applications, ARIS and GuidiGO and create accounts at each.

Find GuidiGO Games

The GuidiGO application looks like this:

2GuidiGO

Once you’ve downloaded GuidiGO, look for the games:

  • “Why Me?”
  • Mizzou Hunt

Find ARIS Games

The ARIS application looks like this:

1ARIS

Once you’ve downloaded ARIS, look for the games:

  • Ethics Game
  • LibWay

Fourth Workshop: November 17th

Usability Report Presentations

Instead of an online workshop, an in-person meeting was conducted where all students presented their usability report and findings. They were given suggestions on how to improve their designs in preparation for the final meeting, which is Game Day.

 

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Third Workshop: October, 27th

First Digital Game Presentations

Students presented their first game versions to the LeXMizzou group. They discussed they design and development journey up to that point and there was a group discussion about how each team could improve their projects and address any challenges.

Usability and Accessibility Introduction

Usability principles and guidelines on how to conduct a usability study were introduced to all of the student groups. The slide presentation and documents can be found here:

Usability SlideShow

https://drive.google.com/file/d/1IhqLkhJ6t49xnTGbBJhwWSPmyZgs8nTF/view?usp=sharing

Usability Documentation

https://drive.google.com/file/d/0BzxklcGbv2JlaEJSQWtvdEJ3a0k/view?usp=sharing

https://drive.google.com/file/d/0BzxklcGbv2JlOUZHbUswbnVYQ00/view?usp=sharing

Accessibility Documentation

https://drive.google.com/file/d/0BzxklcGbv2JlOUZHbUswbnVYQ00/view?usp=sharing

Second Workshop: September 8th

Opening

Dr. Jahnke open the workshop with project thoughts and invited questions from the 17 participants. Following that brief discussion, the workshop had 2 special presenters who each introduced a different game platform.

Software Platform Introduction

ARIS

Sara Ringbauer gave a presentation about the “ARIS” game platform. She discussed the benefits and drawbacks of using it along with providing examples.

ARIS Benefits included:

  • Open Source coding for being able to share.
  • Not overly complex to work with. .
  • The ability to use custom coding.
  • Widely Used with a number of examples to learn from.
  • Support forums to help with development questions.

ARIS Drawbacks Include:

  • iOS ONLY
  • Advanced options require back end development skills.

You can find more out about ARIS here:

ARIS: Learn More

GuidiGO

Michele Kroll followed with a similar presentation of “GuidiGO” discussing its benefits and drawbacks.

GuidiGO Benefits Include:

  • Very user friendly and easy to work with.
  • Works on both Android and IOS.
  • Ability to integrate the use of Google Glasses.
  • Widely used with a number of examples to learn from.  

GuidiGO Drawback:

  • Does not utilize open source coding.

You can learn more about GuidiGO here:

GuidiGO: Learn More

Idea Inventory

Before this workshop, we provided an opportunity for students to present any of their game concept ideas to help stimulate the creative process. We created an “idea Inventory” where they could place their  ideas to share with potential teammates who might be interested in similar ideas.

View the Idea Inventory

Starting & Scenario Conceptual Framework

To help participants, they were provided with a “Getting Started” document which touched a number of details to assist them. A “Scenario Conceptual Framework” was also discussed to help groups organize their game elements and objects to aid collaborative design and development among multiple group members. 

View Getting Started & Scenario Conceptual Framework  

Forming Groups & Selecting Game Platforms.

Participants formed 4 groups. Each group started to work on their game ideas and based on the presentations, picked the game platform they wished to use.

2 groups picked GuidiGO.

2 Groups picked ARIS.

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